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Robin Andblom
Robin Andblom
Technical Artist 3D/VFX
Malmö, Sweden

Summary

Technical Artist Generalist & Developer with passion for puzzles, patterns and problem solving. I love to experiment with 3D art & VFX, and work procedurally. My main expertise is Blender & Unreal Engine. Most of my work is inspired by abstract art, and I especially love fractals!

Fantasy and horror nerd. Gifted with autism. My previous role was as an IT consultant within quality assurance and software engineering.

Always interested in hearing about cool projects or opportunities!

Skills

3D ModelingRiggingHLSLMayaShadersPython ScriptingVFXUnityC#Unreal enginePipelinesDirectXBackend

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree
Python
Python
Jira
Jira
SVN
SVN
Git
Git
HLSL
HLSL

Productions

    • Video Game
      One More Experiment
    • Year
      2020
    • Role
      Art Generalist & Designer
    • Company
      Amber Crown Games
    • Video Game
      Warhammer: Darktide
    • Year
      2021
    • Role
      Technical Artist Intern
    • Company
      Fatshark AB
    • Video Game
      Warhammer: Vermintide 2
    • Year
      2018
    • Role
      Technical Artist Intern
    • Company
      Fatshark

Experience

  • Art Generalist & Designer at Amber Crown Games
    Malmö, Sweden
    October 2019 - Present

    After a series of strange events Andrea finds herself in a strange futuristic lab. Is this all a dream or what is going on?

    You play as Andrea Randall. You hold a device capable of absorbing and releasing elements. Use elements, switches and the environment to solve puzzles.

    Fullversion in development

  • IT Consultant at Unicus
    Malmö, Sweden
    May 2022 - April 2023

    Consultant within software engineering, quality assurance. Software and tools are C#, Python, SQL, JIRA, Git, Selenium among others.

  • Technical Artist Intern at Fatshark
    Stockholm, Sweden
    August 2020 - January 2021

    Rigging and skinning of character & character equipment, shaders & VFX.

  • 3D Lab Assistant at Malmö University
    Malmö, Sweden
    November 2017 - January 2018