Element Absorber Gun. Weapon modelled and rigged in Blender. Blueprint scripting, particle systems and shaders done in Unreal Engine 4. The cable / tube material uses if and step logic to deide which colors and texture to render. I control the fill value plugged to the step node using a timeline. I set the color dynamically using a switch on enum element type in blueprints. The beam effect uses beam data, source and target to user set, and then I set target and source point in blueprint. The muzzle flash is a separate particle system. The beam source point follows along if the camera rotates (so that it doesnt float free in the air). Camera shakes added to enhance the effect.
Element Absorber Gun . Result in editor. From my free time project #OneMoreExperiment_Game.
DOWNLOAD THE GAME:
https://gamejolt.com/games/onemoreexperiment_game/398898
MY PORTFOLIO:
https://www.robinandblom.com/
Result in game!