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Procedural Fractal

Procedural Fractal made in Houdini. For each loop repeating platonic solids - copy to points. Shadered and rendered in Unreal Engine

Scene view

Scene view

Breakdown. For each loop repeating platonic solids - copy to points.

Breakdown. For each loop repeating platonic solids - copy to points.

Breakdown. For each loop repeating platonic solids - copy to points.

Breakdown. For each loop repeating platonic solids - copy to points.

Unreal Engine shader setup

Unreal Engine shader setup